The NVIDIA GeForce GTX 645 OEM was a capable graphics card utilizing the GK106 architecture on a 28 nm process, supporting DirectX 12 at feature level 11_0. It featured 576 shading units, 48 TMUs, and 16 ROPs, delivering robust performance for its time. Paired with 1,024 MB of GDDR5 memory on a 128-bit interface, it offered a memory bandwidth of 80.00 GB/s. Operating at 824 MHz for the GPU and 1000 MHz (4 Gbps effective) for memory, it provided reliable performance without needing an additional power connector, drawing a maximum of 65 W. Outputs included DVI, HDMI, and DisplayPort, making it versatile for various display setups.
GPU Name | GeForce GTX 645 |
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Architecture | Kepler |
Foundry | TSMC |
Process Size | 28 nm |
Transistors | 2,540 million |
Density | 11.5M / mm² |
Die Size | 221 mm² |
Chip Package | BGA-908 |
Generation | GeForce 600 |
Production | End-of-life |
Bus Interface | PCIe 3.0 x16 |
Base Clock | 824 MHz |
Shader Clock | * |
Memory Clock | 1000 MHz |
Memory Size | 1024 MB |
Memory Type | GDDR5 |
Memory Bus | 128 bit |
Bandwidth | 64.00 GB/s |
Shading Units | 576 |
TMUs | 48 |
ROPs | 16 |
SM Count | 3 |
L1 Cache | 16 KB (per SMX) |
L2 Cache | 256 KB |
Pixel Rate | 9.888 GPixel/s |
Texture Rate | 39.55 GTexel/s |
FP32 (float) | 949.2 GFLOPS |
FP64 (double) | 39.55 GFLOPS (1:24) |
Slot Width | Single-slot |
Length | 147 mm |
TDP | 65 W |
Suggested PSU | 250 W |
Outputs | 1x DVI |
Power Connectors | None |
Board Number | P2010 SKU 20 |
DirectX | 12 (11_0) |
OpenGL | 4.6 |
OpenCL | 3.0 |
Vulkan | 1.2.175 |
CUDA | 3.0 |
Shader Model | 6.5 (5.1) |
Condition | New |
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